• Volume 5 Issue 2 (June 2021)
    • The See, Think, & Wonder of Computational Thinking in the Intermediate Classroom
    • Haiku: The Poetry of Code
    • Beginning Code in Kindergarten: Unplugged Coding for Beginner Students and Teachers
  • Volume 5 Issue 1 (October 2020)
    • Creating a Video Game on Scratch and Building a Makey Makey Game Controller
    • Social Emotional Learning in an Innovative, Inclusive Classroom
    • Computational Learning in Nunavut
  • Volume 4 Issue 1 (March 2019)
    • Integrated curricular and computational thinking concepts.
    • Open and Creative Coding
    • How should teachers respond to student questions when engaging in coding activities?
    • The Overlooked Value of “Use” in “Use-Edit-Create”
    • Coding Buddies and Intergenerational Thinking
    • Discerning Decomposition and computational disposition with Archelino: : A dialogue
  • Volume 3 Issue 1 (March 2018)
    • Enacting Computational Thinking Concepts at Different levels
    • Review Article for Edison Edblocks
    • Computational Thinking and Design Thinking: Math + Code
    • Coding: Where Art AND Math > Math + Art
    • Code + Year-end Math Review
  • Volume 2 Issue 3 (May 2017)
    • 5 Straight A’s for Coding + Math
    • Coding + Math at University: Just like Mathematicians do it!
    • Fractions + infinity in Grades 3-4
    • Developing a Math + Computer Science Cohort in Grade 10
    • 21C Knowledge Construction
    • Coding: (Imagination + Problem-Solving × Creative Frustration + Fun) × Determination ÷ Collaboration
    • Movement on a Grid
    • Long Distance Coding
    • Needles, pi(e) and coding
  • Volume 2 Issue 2 (February 2017)
    • Tools for Integrating Computational Thinking and Mathematics in the Middle Grades
    • Symmetry + Code
    • Scratching the surface
    • A Case for Coding in Kindergarten
    • March Break Maker Camp
    • The case for DIY STE(A)M
    • Starting a coding club
    • Beyond shapes: How Video Games Foster Creativity in Scratch
    • Density, buoyancy, coding & art
  • Volume 2, Issue 1 (October 2016)
    • Editor’s Message – Volume 2, Issue 1 (October 2016)
  • Volume 1, Issue 3 (June 2016)
    • June 2016
    • Editor’s Message – Volume 1, Issue 3 (June 2016)
    • Intergenerational Learning- Where Teacher and Learner Roles Are Ageless
    • Computational Thinking – The Journey From Skepticism
    • Learning Math Through Coding
    • Funding for Math + Coding Community Event
    • Ada Lovelace: Countess of Coding
    • Try This – Plotting Points in Scratch
    • Inspired by CLC, Teacher Inspires others with Coding
  • Volume 1, Issue 2 (February 2016)
    • February 2016
    • Editor’s Message – Volume 1, Issue 2 (February 2016)
    • Developing Math Skills & the 4C’s Through Computational Thinking
    • Creating a Cash Register Program to Learn about Percents
    • Perspectives on Teaching Code in Elementary Schools
    • To Code or Not to Code?
    • Learning on the Fly
    • Coding Shapes with Primary School Children
    • Western U Teacher Candidates Reflect
    • Digital Making in the UOIT STEAM-3D Maker Lab
  • Volume 1, Issue 1 (October 2015)
    • October 2015
    • Editor’s Welcome Message
    • A Coding Story
    • Coding: Not an “Add on” to Math Instruction
    • Coding Math Patterns on an LED Grid
    • Coding Shapes in Scratch
    • Funding for Math + Coding Community Event
    • Why Math + Code?
    • The Father of Educational Computing
February 2016
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Editorial

Associate Editor Message

Articles

Developing Math Skills and the 4Cs Through Computational Thinking

Creating a Cash Register Program to Learn About Percents

Perspective on Teaching Code in Elementary Schools

To Code or Not to Code?

Learning on the Fly

Interview

Coding Shapes with Primary School Children

Teacher Education Initiatives

Western U’s Teacher Candidates Reflect on a Coding Task

Digital Making in the UOIT STEAM-3D Maker Lab

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