• Volume 5 Issue 2 (June 2021)
    • The See, Think, & Wonder of Computational Thinking in the Intermediate Classroom
    • Haiku: The Poetry of Code
    • Beginning Code in Kindergarten: Unplugged Coding for Beginner Students and Teachers
  • Volume 5 Issue 1 (October 2020)
    • Creating a Video Game on Scratch and Building a Makey Makey Game Controller
    • Social Emotional Learning in an Innovative, Inclusive Classroom
    • Computational Learning in Nunavut
  • Volume 4 Issue 1 (March 2019)
    • Integrated curricular and computational thinking concepts.
    • Open and Creative Coding
    • How should teachers respond to student questions when engaging in coding activities?
    • The Overlooked Value of “Use” in “Use-Edit-Create”
    • Coding Buddies and Intergenerational Thinking
    • Discerning Decomposition and computational disposition with Archelino: : A dialogue
  • Volume 3 Issue 1 (March 2018)
    • Enacting Computational Thinking Concepts at Different levels
    • Review Article for Edison Edblocks
    • Computational Thinking and Design Thinking: Math + Code
    • Coding: Where Art AND Math > Math + Art
    • Code + Year-end Math Review
  • Volume 2 Issue 3 (May 2017)
    • 5 Straight A’s for Coding + Math
    • Coding + Math at University: Just like Mathematicians do it!
    • Fractions + infinity in Grades 3-4
    • Developing a Math + Computer Science Cohort in Grade 10
    • 21C Knowledge Construction
    • Coding: (Imagination + Problem-Solving × Creative Frustration + Fun) × Determination ÷ Collaboration
    • Movement on a Grid
    • Long Distance Coding
    • Needles, pi(e) and coding
  • Volume 2 Issue 2 (February 2017)
    • Tools for Integrating Computational Thinking and Mathematics in the Middle Grades
    • Symmetry + Code
    • Scratching the surface
    • A Case for Coding in Kindergarten
    • March Break Maker Camp
    • The case for DIY STE(A)M
    • Starting a coding club
    • Beyond shapes: How Video Games Foster Creativity in Scratch
    • Density, buoyancy, coding & art
  • Volume 2, Issue 1 (October 2016)
    • Editor’s Message – Volume 2, Issue 1 (October 2016)
  • Volume 1, Issue 3 (June 2016)
    • June 2016
    • Editor’s Message – Volume 1, Issue 3 (June 2016)
    • Intergenerational Learning- Where Teacher and Learner Roles Are Ageless
    • Computational Thinking – The Journey From Skepticism
    • Learning Math Through Coding
    • Funding for Math + Coding Community Event
    • Ada Lovelace: Countess of Coding
    • Try This – Plotting Points in Scratch
    • Inspired by CLC, Teacher Inspires others with Coding
  • Volume 1, Issue 2 (February 2016)
    • February 2016
    • Editor’s Message – Volume 1, Issue 2 (February 2016)
    • Developing Math Skills & the 4C’s Through Computational Thinking
    • Creating a Cash Register Program to Learn about Percents
    • Perspectives on Teaching Code in Elementary Schools
    • To Code or Not to Code?
    • Learning on the Fly
    • Coding Shapes with Primary School Children
    • Western U Teacher Candidates Reflect
    • Digital Making in the UOIT STEAM-3D Maker Lab
  • Volume 1, Issue 1 (October 2015)
    • October 2015
    • Editor’s Welcome Message
    • A Coding Story
    • Coding: Not an “Add on” to Math Instruction
    • Coding Math Patterns on an LED Grid
    • Coding Shapes in Scratch
    • Funding for Math + Coding Community Event
    • Why Math + Code?
    • The Father of Educational Computing
October 2015
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Editorial

Associate Editor Message

Articles

A Coding Story

Coding: Not an “Add on” to Math Instruction

Creative Corner

Coding Shapes in Scratch

Arduino – Coding a Bicolour LED Grid to Create Math Patterns

Support for Community Events

Interview

Why Math + Code? A Look at the Past, Present and Future

Coding on the Shoulders of Giants

Seymour Paper – Mathematician, Computer Scientist, Educator

 

 

 

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